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Which is not easy to do, but it had to feel credible. This is a character sheet for the Far Cry 3 stand alone expansion, Far Cry 3: Blood Dragon. "You look back and realize your parents knew exactly what they were talking about, those friends that you thought were your soulmates were probably complete morons and you don't know any of them anymore, and you didn't have a clue what was going on." Hay concluded with: "The idea is to condense that experience and the survivability of that experience down to a short amount of time, so when the player puts the controller down, they've lived a lifetime across a game. While it might belie Far Cry 3's more predominant themes of isolation and insanity, co-op looks to be receiving a significant part of Ubisoft Montreal's. You knew a couple of key things your parents were idiots, your friends were your best friends for life, and they understood you completely, and you had a very, very good understanding of the world and how it should be run and what was fair. Ubisoft has released a host of new details regarding 'Far Cry 3's' 4-player co-op mode, including a gameplay walkthrough trailer, character biographies, and exposition on the mode's storyline. "Jason's effectively just left home, and you know when you left home, you know exactly who you were. To see, when I talk about being a daylight atheist, and everybody's tough until they're in a situation when they're not tough, and then they realize, what's the difference?"Īpparently the devs attempted to put themselves into the headspace of someone who had just left home, at a time where people may feel truly vulnerable for the first time. "And then, to come out on the far side of that. Survivors Jason Brody Talented, intelligent, and directionless, Jason Brody has drifted from one job to another without finding any that could sustain his interest.
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"For us, it was creating an experience where you could take someone that was totally normal, and make the experience abnormal, and then say, 'Okay, what suite of powers do you have naturally that you could apply, to this space, that could ascend to something more powerful to see how you could survive?' "When we put in Vaas's domain, and as we watch as Jason is essentially separated from his friends and his family, and he's got people that he cares about who die, he goes through very, very real emotions, and the goal was to have the player be like, 'Damn, how am I going to survive this?' Real fear, real tension, real hate. "You play games and the reality is that a lot of us aren't super soldiers, we don't have super powers, we don't have all these things. "The intention was to pick a character and pick a persona that was very much like the player," explained Hay. The game’s producer, Dan Hay, told Digital Spy that Jason Brody, a man tasked with surviving on a desert island and rescuing his friends, acts much like your average Joe might do in the circumstances. Far Cry 3 is an open world, action-adventure first-person shooter video game developed mainly by Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Red Storm, Ubisoft Shanghai, and Ubisoft Reflections, published by Ubisoft for Microsoft Windows, Xbox 360, and PlayStation 3.